Update (04.08.23)


We   have created a bunch of new mechanics and set the art design. It will become a space horror game.

  • slower pacing: The game should feel tactical and slow, so we make the player move slower.
  • camera: The camera should feel spacey but alos deliver impact.
  • bosses: integrated a bosssystem that is   either a gatekeeper ( for level progression) or an secondary boss fight.

Current ideas and plans:

  •  little SHMUP Levels between the stage. We have to see if this fits  the tone of the game.
  • Music!!!!
  • Sound Design.
  • Menus.
  • More animation states for player.

Files

SpaceWarrior_04.08.23.zip 19 MB
Aug 04, 2023

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